![]() ![]() Once you get it stable, you can start bumping core clock/voltage to lower times. Won't be optimal, but will get you the best output and still be able to use the computer.ĩ2 sec/WU is very good, to improve that, you will need a fiji or some serious cooling. (anything more than 30 on an AMD starts erroring WU's)Īdjust kernels_per_reduction and sieve_size for maximum production and still allow smooth screen response. ![]() Sieve_size is the size of the chunk they are sieving. The collatz sequence of a number N is defined as: If N is Odd then change N to 3N + 1. Lut_size is the size of the look up table and should be limited to the size of your memory, you want a setting here that prevents swapping out. The Collatz Conjecture projectdoes research in mathematics, specifically testing the Collatz Conjecture, also known as 3x+1 or HOTPO (half or triple plus one). Threads are irrelevant to an Nvidea card and the max is 8 on AMD BOINC.Italy - Il portale della comunity italiana BOINC dedicato al calcolo distribuito Collatz Conjecture - Aggiunta applicazione OpenCl per Mac OS X - BOINC.Italy BOINC. It can run on an nVidia GPU, ATI GPU, Intel. Linux Ubuntu des dels repositoris : sudo apt-get install boinc-client. Collatz Conjecture Website Project info: Collatz Conjecture is based in Wood Dale, Illinois, USA and continues the work of the previous 3x+1home BOINC project which ended in 2008. 1-Anar a la pgina central saconsella installar la ltima versi BOINC de la. BOINCAUSTRALIA FORUM Active BOINC projects MILKYWAYHOME (Moderator: Dingo) Beta ATI/CAL Boinc 6.6. Just a heads up for those running MilkyWay ATI (and/or Collatz Conjecture on ATI). You can also drop the kernels_per and sieve_size to get a smoother response but of course, that will slow down times.ġ28 is the max on Kernels_per_reduction, anything larger has no effect. This thread is specifically for Collatz Conjecture project support. Im going to try out Crunch3rs beta ATI/CAL Boinc 6.6.20. If you reach a point where the input become jittery you might want to try reduce_cpu=1 The intent with that was to reduce CPU demands which cause the jitteriness you see. I get a little pixel fluctuations on the monitor but otherwise I can scroll fine. It proves that no number can go infinitely higher and will return to 1, the base unit of our base 10 numbering system. By it, I can take any random number that I think of and determine where it resides in the matrix and what 'Exchange' path it is destined to. Just giving all interested the news of my on-and-off year long work on this, which lead me to the epiphany of this wonderful infinite matrix.My current Collatz config, (pushes 2.9 - 3 mil PPD on a 7970 5.1-5.6 mil on a 7990) is this. Hello all: I have the Collatz Conjecture infinite matrix that binds all numbers to it. I will take mfb's advice above and submit it to a Journal as well. The efficiency and performance of the methods studied were. I divided this range in equal intervals of 100,000 and calculated the average number of. Sorry, and not to disappoint, but I avoided using Calculus since so many before me found no solution by it. Standard methods for calculating the Collatz conjecture were compared and a method was suggested. I was playing with the Collatz conjecture and decided to check it for the first 100,000,000 natural numbers. Prime numbers show interesting infinite slopes they must adhere to inside the matrix. Ill be losing my 'computer room' in my basement this week while water seepage mitigation is done. I am about to copyright the Matrix and publish it so that mathematicians far better than me can take this even beyond the Collatz Conjecture. I am now working on the second part of the proof that there can be no loops, with exception of the loop seen if we operate the number 1 in the conjecture. Anyone else able to test and confirm if they have been getting Collatz projects on their end or know what is going on with the project It seemed poorly ran. The Collatz conjecture states that this sequence eventually reaches the value 1. It proves that no number can go infinitely higher and will return to 1, the base unit of our base 10 numbering system. The Collatz sequence is formed by starting at a given integer number and continually: Dividing the previous number by 2 if it's even or Multiplying the previous number by 3 and adding 1 if it's odd. By it, I can take any random number that I think of and determine where it resides in the matrix and what "Exchange" path it is destined to. Hello all: I have the Collatz Conjecture infinite matrix that binds all numbers to it. ![]()
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